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  • Oct 4, 2017
  • 3 min read

Good day to you, Champions! Today I thought I would talk a bit about my A. M. Sohma Second Age of Retha series. I don’t intend to do this too much as I am much more low key with my pen name, but when I have a new A. M. Sohma I still want to give a little behind-the-scenes-peek. Unfortunately when Desperate Quest came out, I was trying to write Frog Prince, so I didn’t have a chance to write anything. But I can remedy that today!


I’ve been a long time video gamer–of both computer games and gaming systems–and one of my all time favorite books is Heir Apparent, a story in which a teenage girl gets stuck in a single-player game. But what actually motivated me to write the Second Age of Retha series wasn’t so much video games, but Diana Wynne Jones’ Tough Guide to Fantasyland. Tough guide is a fictional book, but it’s actually more of a satire-encyclopedia that goes over the many cliches presented in fantasy and pokes fun at them.


Retha–my game world–itself is a mixture of Middle Earth, Hyrule, and all the other fantasy lands I’ve read about or played in. I tried hard to make Retha as cliche as possible, because that gave me a lot of room for humor. Don’t get me wrong, I still wanted the game to be beautiful so a lot of effort went into imagining the landscapes and cities, but you have your typical races (elves, dwarves, fae) and typical baddies (dragons, spiders, goblins) all featured in areas you would expect.


Beautiful or not, I still made it my mission to tackle those previously mentioned cliches. In example, when you read a fantasy book the characters are usually all very calm and grim as they fight their way through the spiders or the dragons, and kill every last one of them. In reality, ain’t nobody got time for that! Seriously, who would try to take on every dragon in a cave when you can just sneak through, get what you need, and then run like crazy to get out of there? That’s more the angle I was going for–how people would actually react versus how they think they would react.


Another cliche I picked on was female armor. In both games and books, it’s pretty common for a female to have armor or clothes that flash her stomach or her legs. As a tomboy, I can attest that wearing something like that is the fastest way ever to get scratched up and bruised. Seriously, I climbed a tree in a swimming suit once and I can’t say I recommend it, and  heroines are supposed to be scrambling up mountains like that?! PFT! No.


But the book isn’t all cliches. I did do some innovating with the game system itself. The average litRPG is heavily invested in stat building. (The idea being when your character levels up, you get a certain amount of points and can choose to invest them in different categories like strength and agility.) However, I haven’t played many games where you decide on your characters stats–that’s more of a Dungeons and Dragons thing–and many of the games I love are heavy on skills and let you decide what sort of skills you want your character to learn.


I mulled the idea over, and decided that if I was playing a game that felt real, I would probably want the game to reflect reality a little more, so I thought it would be an awesome game mechanic if skills were determined by how you played. This isn’t an entirely new idea as there are a handful of games out there that will adjust your characters stats based on how you play, however, I did do something new by bringing in the game’s ‘life skills.’


Life Skills are a great way for the game to balance out characters so no one is too powerful or completely useless, but I was particularly inspired to make them because I thought it would be hilarious to receive useless skills in a video game world. In epic fantasy books and LitRPG books, characters are forever receiving these amazing all powerful spells and skills. (I’m guilty of it too–it’s all over The Snow Queen series) No one, however, receives the equivalent of a consolation prize. And if you think about it, probability speaking, someone along the way should receive dud skills/spells. So Kit became the target of my twisted sense of humor.

Whew! I suspect that is more than enough for today. Thanks for reading, Champions, and have a fantastic day!

 
  • Aug 18, 2017
  • 1 min read

The different rounds/heats for your “Favorite Secondary Character Poll” are finished! There’s only one poll left which will determine the absolute favorite secondary character! I need a little time to prep for it so I won’t be posting it today, but next week.


In the meantime, the winner’s from last week’s poll who will progress to the final round are: Puss with 145 votes, Pricker Patch with 83 votes, the Black Swan Smugglers with 77 votes, and Lady Delanna with 61 votes.

In honorable mentions we have the little orange kitty who fell in love with puss with 58 votes, Odile and her pets with 57 votes, Empress Sonya with 56 votes, and Mage Donaigh with 45 votes.


The results of this poll were both expected and a surprise. I was seriously banking on Puss taking first–he’s one of my favorite characters to write because of his attitude, so I was going to be heartbroken if he didn’t make it. I was happily surprised about Pricker Patch and the Black Swan Smugglers–though I did have an inkling that Lady Delanna would make it in as well.


A big thanks to everyone who voted–I can’t wait to see the final round! (Though I expect it will be pretty difficult.)

Since we’re not holding a poll today, I thought it would be a perfect time to cover a little more information about my new penname, and what it changes for future K. M. Shea books.

Thanks for reading, Champions! Have a lovely weekend!

 
  • Aug 2, 2017
  • 3 min read

Greetings, Champions! I have got a bit of a surprise to spring on you all today.


As you might recall, near the start of summer I talked about working on my “passion project,” and I’m finally ready to reveal it. This summer I launched a pen name: A. M. Sohma. I created the pen name to work as a bit of a divider. My Sohma stories will be more adventure focused and less romance driven, and most of them will be in genres that probably won’t interest many of you–specifically sci fi and a particular genre called LitRPG.

At it’s core, LitRPG is basically a story in which the characters are stuck in a video game, or spend a lot of time in a video game. There’s a lot of gamer jargon, specific tropes are expected, and since the stories take place inside a video game things like levels, character stats, and skills are discussed a lot. All of that is really different from my beloved fairy tales, and I didn’t want to launch it as K. M. Shea, have you guys pick it up because you assumed it would be something you would enjoy, and end up disliking the story. So I decided to launch A. M. Sohma. In fact, A. M. Sohma’s first LitRPG book was released a few weeks ago: The Luckless.

Welcome to Retha, the full submersion video game where you can be the hero of your own adventure. Unfortunately for Kit, it only takes one moment to turn the game into a nightmare.


When Chronicles of Retha experiences a software malfunction, Kit—a disenchanted veteran player—is stuck in the game without a way to log off. Even worse, she’s trapped playing as the most defective character possible, an elf dancer that was meant to be a prank.


Thankfully, she receives word that there is a way out. But the only escape route is to defeat the game’s ultimate villain. Kit, in her joke character, must fight her way through some of the worst Retha has to offer. Her only help is a party of low-leveled players just as powerless as she is, and the occasional act of mercy from one of the best players in the game, the taciturn (and aloof) Solus Miles.


Can Kit and her new friends finish the quest, or will Retha be their end?

Here’s the thing. A. M. Sohma’s books are still going to contain all my usual signature things: quirky characters, humor, butt-kicking heroines, clean romance, the works. It’s really just that the subject matter is so different, I wanted to separate the two out to avoid any potential conflicts. I hope you give The Luckless a try, but if video games aren’t your thing, don’t worry about it. I want my books to be entertaining, and if it’s something you don’t like it won’t be able to entertain you!!


If you want to learn more you can check out the A. M. Sohma tab. I’m running a separate mailing list for it that way I can really keep the audiences separate, and just like my K. M. Shea Starter Pack, I give away a free Luckless short story to those who sign up for it.


I’ll talk about A. M. Sohma some more in the next few weeks to make sure that we’re all on the same page, but that’s the basic run down for now. Thanks for reading, Champions! I’ll see you on Friday when I announce the winners of the next round of the Favorite Secondary Characters Poll!

 

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